What are Pages?
Pages are where you store important game information that doesn’t live in Unity, such as feature specs, UI guidelines, and GDDs. Once stored in Bezi, you can easily reference Page information while prompting to ensure Bezi has all the context it needs with no repetitive effort on your part. The interface is a text editor. Each Page has a 10,000 character limit. Pages can be created and modified in two ways:- By you, directly creating/editing/deleting a Page
- By prompting Bezi, which can create or edit on your behalf
When to use Pages
If there’s information relevant to your game or workflow that doesn’t live in Unity and will be important for Bezi to reference, document it in a Page.Guidelines and plans to execute against
Write a prompt in Agent Mode, pin the Page (@PageName), and tell Bezi to execute on the plan.- UI creation guidelines
- Level creation guidelines
- Feature implementation plans
Systems and architecture patterns to follow
Pin the Page (@PageName) whenever you need Bezi to reference the existing pattern.- Core game mechanics (e.g., “Jumping uses stamina”)
- Explaining how a specific system works
Game-level information to inform strategy work
Store meta-level game information, like GDDs. Pin the Page (@PageName) in higher-level tasks that need to anchor on a feature’s goal or the game’s end-state.- Key game strategy or plans
- Pre-established game directions that need to be followed across threads
What are folders?
Pages are organized into folders. To manage a folder or the Pages in it, hover over the Folder and click the…icon. You will see a menu of options to:
- Rename the folder
- Move Pages in/out of the folder
- Delete the folder
Deleting a folder will delete all Pages in it. Do not delete any folders until you’ve confirmed all Pages have been moved.