The importance of optimization

Most VR headsets run at 90 Hz. To have a comfortable experience in-headset, VR scenes needs to run at 90 frames per second (FPS). If a scene is too heavy and runs slower than 90 FPS, the VR experience may cause users discomfort.

Optimizing a VR scene for headset

VR optimization checklist

  • Are the models in the scene low-poly or built for VR?
  • Have primitives replaced models wherever possible?
  • Are baked normal maps being used instead of geometry wherever possible?
  • Have unnecessary objects been removed from the scene?
  • Have sub-meshes been combined wherever possible?
  • Are image texture sizes as small as possible?
  • Have the number of materials used been minimized?
  • Is a material atlas being used?
  • Have the number of lights been minimized?
  • Are global shadows (i.e. environment lights) turned off?