Search and tag assets in Bezi to ensure task-specific context
Referencing assets in a prompt ensures that important context doesn’t get missed and will help get the best response faster. If you know something is essential, tagging it ensures that Bezi will reference it. This is especially helpful in larger projects with tens of thousands to millions of assets.
Any project context Bezi indexes can be referenced in a prompt. This includes scripts, models, packages, and more.
When writing a prompt in Bezi’s input field, you can type @ to tag assets in-line. Typing 3 or more characters will trigger the search popup, which automatically filters to show a list suggestions relevant to your input.
You can also find and add assets as references by clicking on the @
icon above the input field. This will open up a popup menu with a search field.
If you have any assets selected in your Unity project, those will show up as pills above the input field. They’ll have a dotted line to indicate that they’re not yet tagged as references in the prompt.
Click on any pills that you want to add as references in the prompt. In turn, clicking on an “active” pills will remove it as a reference.
Search and tag assets in Bezi to ensure task-specific context
Referencing assets in a prompt ensures that important context doesn’t get missed and will help get the best response faster. If you know something is essential, tagging it ensures that Bezi will reference it. This is especially helpful in larger projects with tens of thousands to millions of assets.
Any project context Bezi indexes can be referenced in a prompt. This includes scripts, models, packages, and more.
When writing a prompt in Bezi’s input field, you can type @ to tag assets in-line. Typing 3 or more characters will trigger the search popup, which automatically filters to show a list suggestions relevant to your input.
You can also find and add assets as references by clicking on the @
icon above the input field. This will open up a popup menu with a search field.
If you have any assets selected in your Unity project, those will show up as pills above the input field. They’ll have a dotted line to indicate that they’re not yet tagged as references in the prompt.
Click on any pills that you want to add as references in the prompt. In turn, clicking on an “active” pills will remove it as a reference.